Wickerbeast for VRChat PC/Quest - Legacy SDK2
05 Feb 2023
50% sale for legacy avatars. VRChat SDK2 hasn't been supported for a long time now and I don't plans updating this avatar to new systems any time soon. Blender model and texture will still work, but uploading to VRChat requires setting up everything manually.
Note 15 Nov 2021
This avatar is fairly old and not maintained anymore. The avatar is likely fine, but I can't guarantee that it is ready to upload to VRChat as it is.
This model is made for VRChat and based on species named "Wickerbeast" in game Furvilla. More about them here: https://furvilla.fandom.com/wiki/Wickerbeast
The model has about 27 000 triangles. Oculus Quest version has 9988 triangles.
I can make a tutorial how to setup and upload everything in Unity if a lot of people see need for that.
This model includes
textures and ambient occlusion in PNG, PSD and KRA format
FBX and Blender files for 2.8
Unitypackage is ready to upload. Rigging is done, you just need to have VRChat SDK2 imported first and VRChat account to upload the model to the game.
Xiexe's Shader is included which is free to share and can be found here: https://github.com/Xiexe/Xiexes-Unity-Shaders
More about how to upload the model to VRChat: https://docs.vrchat.com/docs/creating-your-first-avatar
You can get latest VRChat SDK from here: https://www.vrchat.net/download/sdk
3D modelling program Blender: https://www.blender.org
If you're uncertain about something or a bugs in the model, please let me know at kaelygon@gmail.com I will fix them as soon as I can. But if you need help with unity or blender itself, there's plenty of online material and tutorials.
By buying this product you support the artist and agree not to sell, publicly distribute or republish any of the included files. You can still upload the files to games like VRChat as long it doesn't limit my (the creator's) rights or other's rights who have bought the model.
I hope you enjoy using the model!! :3
Change log:
24feb20
Oculus Quest version is no available! The textures are compatible with it. Although shadows have to be baked into the textures since the mobile shaders what I used doesn't have AO option.
Quest version has no dynamic bones, 1k textures and everything is in a single mesh.
9988 triangles. I couldn't get it much lower than that, because decimating more would deform the textures and shape keys quite a bit.